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Did you do the art for the loading screen? That was great! I liked the concept of a game where you are avoiding enemy attacks and waiting for a window where you have to button mash really fast to do as much damage as you can. The art style was really fun and great as well. A few things kind of stuck out as problems. Of the two modes of avoiding the oncoming projectiles the slide could dodge the upper ones and the jump could dodge both. This negated the need to slide at all. The other issue is that the projectiles seem to approach the player at a constant rhythm. This makes it so that you can just press the jump button at a certain cadence and never have to worry about being hit. This ends up making the game kind of boring. It also seemed very easy to get sort of soft-locked where you run our of jewels and summons. I even seemed to normally just run out of jewels through play of the game.

Yes, I did all the art in the game! I appreciate the feedback, and I hadn't even noticed the issue with the jump! As for the soft lock, I feel I should mention that the game works on a timer! It replenishes 1 jewel every 15 minutes. The intention is to make the player return to the game occasionally to use the jewels they accumulate.