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(1 edit) (+1)

Yo! Nice concept I really like it when developers play with the boundries of the level! Love the flow of the physics as well! the only thing I'd say would be that sometimes you can guide the player in the beginning in order to make the player undertand that if you go to left you will pop out on the right side for example.

(+1)

Thanks, I had a lot fun design levels around the concept.

In terms of the guiding part there actually is. It’s on level 3. I intentionally left a ‘guide’ out of that level (at least at first) as I wanted players to figure it out by themselves. However if the player is stuck for more than ~15 seconds, an arrow will appear to ‘guide’ the player and teach them about the warp tunnel’s feature.

Thanks for playing and sharing your feedback :)