I can understand that what you are saying, I truly do. There are many developers who don't tune up performance and assets of their games.
But in our situation we have spend tons of time to tune both memory and performance to reach out even older android devices so this is not our case - we are certain our game runs on even lower specs of the system specs. We have spend months of tuning to make to balance the size/performance/peaks and even decrease the size limit as low as we could, but we reached the technical limits of either cuting huge portions of our latest created content out from the game in web version or ask here.
We simply have 240mb single file which is over 200mb limit and I decided to open this topic and respectfully negotiate the possibility to increase the limit. You have previously discussed with other admin that the limit was increased, but the error is showing us the same thing (over 200mb limit) Can you please help me understand what exactly was increased (No offense I just don't understand it as the results is the same error)
I appreciate highly that you are even discussing this topic with me and I would like to explain our situation calmly and provide the arguments why we are slightly above the individual file size limit, like other games exploit (some are bigger but they have more smaller individual files), I have hope this can be technically set to increase the individual file size limitation. (Unfortunately unity doesn't allow to split the .data file which contains animation+graphics+sounds into more files) We did what we could and over some time the limitation would make better sense to increase anyway , it's 2022 and enabling exceptions to some games would make sense to increase the quality of games on the itch.io platform and I want to cooperate any way I can . it's such an awesome platform and we are humble and honored to be on it. It doesn't make sense to refer people to use different web link to play it in the web browser. I hope I was able to present the topic clearly.
Your assistance would be greatly appreciated by our whole team and many of our followers and fans.
With wish for a brighter future, Project lead - John from World of Sisters Team.