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The beginning of the game was fun and had to offer the most suspense, it was so spooky. But the second chapter of the game was pretty lack lustered. I can see where you were going but when I died in the "Hell" room and had to replay the previous room it got a bit annoying. 1) Dialog is slow, I wish it was sped up or a way for you to speed it up. 2) you have to go to certain areas of the room to trigger the tv scene. In the hell room it only triggered when I was close to the hell door, wish it was when you see the table and knife.

I kept dying in the hell room which made me believe that you would die in Hell no matter what. But then I realized you had to crawl, speaking of which I wish more of the game controls were used/stated. In the first half of the game, I wasn't sure how to interact and actually made a comment about it, then deleted it after finding out it was E. Wanting to make sure I knew the rest of the controls I played with my keyboard and found the Y and X button which made you lean over left and right. I had never seen this function before in a horror game and was excited to use it and see when/how I would, I thought maybe I would hide and try and escape and use those two buttons to do so, but that never happened. Also with the Tabs button which made my screen blurry? What is its purpose? I thought that was the interact button when I tried to read the note but it just wasn't loading in.

Back to the 2nd part of the game. I love the distinct difference in scenery, from the bland boring grey colors to the bright and happy ones! Really throws you off and makes you think "wait what is happening". I wish your choices mattered more in that section, I played 2 finish runs (Kill>Heaven>Escape, Live>Hell>Escape), and they are both the same. I wish your friend did more, I was really hoping that he would try and beg or talk to you in the first room making your decision to either kill or save him feel more real, and in the second room, I thought he would try and protest and get my arm so he wouldn't have to suffer. Maybe if you used that Beggar character from the first act instead of him it would be better? I forget the line but he said something along the lines of "He always watches" when you don't give him food making it seem like what we did was the VERY wrong choice.

The reason I say that is because the story feels incomplete. In the beginning, you are stalked by the clown and meet a variety of suspicious customers, and then kidnapped. There were multiple times I thought I would know who the clown was. The first customer because he asked if I was scared cause of the clown along with saying some other shady things, and the last customer when he asked me to get cigs, when I turned around I 100% believed when I looked back at him he would be the clown.

The middle is actually being kidnapped and having to escape. We know this clown stalked us because we see the car in the parking lot and him knowing our name.The beginning and middle tie together but the end doesn't, we just escape and that's it.

With the beggar character, you can maybe tie in that he's working with the clown to some extent like the Begger saying that he should kidnap us. I'm just spitting out ideas with no grand big thought but these are just suggestions.

I actually like the game a lot and the PSX style, you captured it perfectly. I say these criticisms and recommendations because I know that 616 Games has a bright future! After writing this I'm gonna play more of your games because I love the idea and concept of this one so much, you sold me on your company and I like it. 

One last thing. The last room was amazing. I love how he gives you the code but not the order and the walls slowly get closer, the heat is ON!! It's an amazing final room and made me feel so stressed, also the fact that it removes 10 points for every wrong choice is perfect cause it just adds to the stress!

Again well made game and I can't wait to see more from you^^