Wow - so it's going to be a long one:
Regarding changes - While small, they have big impact - managed to finally beat a game on medium with over 2~ milion spare on my account
1. As a 'Veteran' morning scenes didn't really add much for me personally :P
2./3. Made game actually beatable though the bonuses appear too strong currently
4./5. Greatly appreciated - big fan of seeing how are things calculated
6. Loving the new clothes, hoping for even more :)
7. Liking the UI changes and sounds
8. For me this option was ON for full playthrough :P
9. Shortcuts are appreciated there's loooooot of clicks when debt doesn't kill you first - but as I've said before it's part of games charm
Now a few things not polished:
1. Indicator from 'Station view' and 'Officer Quarters' view on personality of officer; because it matters way more now and switching between station/officer view and finding certain officer takes a lot of time
2. Might want to also indicate from 'Station view' which personal deals have been taken from which officer; especially compensated date one.
3. Some indicator whenever your relations allow you to take missions from someone/relationship allows for deal (So that you can see from which officer you may request mission); Maybe indicated as lamp in front of name (not lit when not introduced/green when can give mission/red when relation not allowing to take mission)
4. Furniture missions getting transported vary widely in payed cash - perhaps change naming convention to basic/antique/luxury/custom furniture etc.
5. Inrease of relationship to level 5 takes quite some time, and also cash is quite abundand - So I thought if you could make delivery for free (+ morale loss due to working without earning) you could get additional +1 relationship level. Especially since paying out debt makes you unable to further grind officer rleations
Minor bugs:
1. I believe there's mistake in "Promenant makeup"
2. There's no day/night art for yellow stations
3. Probably not a bug because not yet implemented - Crew missions are better than material ones because you don't get potential morale penalties from loading/unloading
4. Probably not a bug because not yet implemented - 4th tier relationship deal is empty for all personality types
And finally the Big bugs (all outfit related visual fortunately):
1. It appears that when there are multiple deals for one slot (let's say shoes) only the first deal gots displayed overriding all the other ones like if you have flats deal 1st, then heels deal would still display flats
2. Insanity check for outfit deals - Sheer bra/Sexy bra deal at the same station ? Unless made conciously to make MC decide which officer she wishes to appraise
3. Midriff knot deal appears to also include cleavage deal - which I believe should be separate
4. Insanity check for evaluating deals - (sheer/sexy panties) each officer demanding either deal have separate comments for each panties type.
5. If for example one officer has 'Make out/wearing sheer panties' Only one of them will fire.
6. Insanity check for current outfit - like MC commenting on removing pants while presenting her panties if she took no bottoms deal...
Overall pretty solid release without game-breaking rules ;)