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(+1)

Wow - so it's going to be a long one:

Regarding changes - While small, they have big impact - managed to finally beat a game on medium with over 2~ milion spare on my account

1. As a 'Veteran' morning scenes didn't really add much for me personally :P

2./3. Made game actually beatable though the bonuses appear too strong currently

4./5. Greatly appreciated - big fan of seeing how are things calculated

6. Loving the new clothes, hoping for even more :)

7. Liking the UI changes and sounds

8. For me this option was ON for full playthrough :P

9. Shortcuts are appreciated there's loooooot of clicks when debt doesn't kill you first - but as I've said before it's part of games charm

Now a few things not polished:

1. Indicator from 'Station view' and 'Officer Quarters' view on personality of officer; because it matters way more now and switching between station/officer view and finding certain officer takes a lot of time

2. Might want to also indicate from 'Station view' which personal deals have been taken from which officer; especially compensated date one.

3. Some indicator whenever your relations allow you to take missions from someone/relationship allows for deal (So that you can see from which officer you may request mission); Maybe indicated as lamp in front of name (not lit when not introduced/green when can give mission/red when relation not allowing to take mission)

4. Furniture missions getting transported vary widely in payed cash - perhaps change naming convention to basic/antique/luxury/custom furniture etc.

5. Inrease of relationship to level 5 takes quite some time, and also cash is quite abundand - So I thought if you could make delivery for free (+ morale loss due to working without earning) you could get additional +1 relationship level. Especially since paying out debt makes you unable to further grind officer rleations

Minor bugs:

1. I believe there's mistake in "Promenant makeup"

2. There's no day/night art for yellow stations

3. Probably not a bug because not yet implemented - Crew missions are better than material ones because you don't get potential morale penalties from loading/unloading

4. Probably not a bug because not yet implemented - 4th tier relationship deal is empty for all personality types

And finally the Big bugs (all outfit related visual fortunately):

1. It appears that when there are multiple deals for one slot (let's say shoes) only the first deal gots displayed overriding all the other ones like if you have flats deal 1st, then heels deal would still display flats

2. Insanity check for outfit deals - Sheer bra/Sexy bra deal at the same station ? Unless made conciously to make MC decide which officer she wishes to appraise

3. Midriff knot deal appears to also include cleavage deal - which I believe should be separate

4. Insanity check for evaluating deals - (sheer/sexy panties) each officer demanding either deal have separate comments for each panties type.

5. If for example one officer has 'Make out/wearing sheer panties' Only one of them will fire.

6. Insanity check for current outfit - like MC commenting on removing pants while presenting her panties if she took no bottoms deal...

Overall pretty solid release without game-breaking rules ;)

(+1)

Awesome, thank you for taking the time to give me that feedback. I've got a lot on my plate now, lol.

I think the only thing that bugs me is how multiple obligations for the same slot are showing wrong. That's definitely a bug. In your example, it should be the heels that get shown, not the flats. I'll take a look at the code, thanks! This makes me think, I need to build a test harness to better test the obligations in the game. It's only going to get more complicated from here.

Those are great UI suggestions. I'll definitely take a note of that!

In regards to the difficulty, okay good. I'm pretty happy with where it is, for two reasons. One is that I'll start adding more lewd scenes later on (after gameplay and bugs are ironed out), and that's going to make the main character lose morale faster. This way, the game will become harder later on. The second reason is that, I want to make the game approachable enough. People can feel that they can beat the game. But it might be a fun extra challenge to see - as the player - if you can twist fate enough in time, to make the main character fall further into the clutches of some of the officers. So, it might be a fun balancing act. Maybe not, but let's see. I think I'm happy if not everything is seen by the player in a quick playthrough. So, it becomes more of extra side content if the player can take their time and level up some officers.

I'm glad you brought up those bugs and issues. Everything you mentioned are things I'm thinking about, too. You're totally right about transporting crew. That will later have its own scenes, and I want to get that done as soon as possible. About the RL4 obligation, that and the other even number relationship levels are actually going to be specific obligations, based on the officer's personality. I don't have any scenes for these obligations yet though, so I decided to block these obligations for now. These will be the obligations that escalate scenes from molesting to beyond. 

Going back to multiple deals for the same slot, my design choice is to keep the more extreme obligation. In that case, if she has the sexy bra deal with one officer, another officer (or the same officer) can ask for the sheer bra deal, and if she accepts, then the sexy bra deal gets cancelled/superseded. I think this will make the game simpler, so that you (or the game itself) doesn't have to juggle too many conflicts. Additionally, an officer can also ask for the sheer bra even if there was no previous sexy bra deal. The latter is not a prerequisite for the former. Once the MC has the sheer bra deal, the sexy bra shouldn't come up anymore, for that station.

Alright, thanks again for the feedback, and the chat! Cheers!

(+1)

No issues, thanks for clarifying some stuff.

If possible for obligations I'd prefer humiliation content progressing non-directly, with molestation being the most severe physical content for some officers.

Also I'm glad to make this project even better with feedback :)