Difficult and really pretty! Very tough to predict where those red moving guys were gonna go, would have liked to choose the fuse length on the bombs. Lovely concept!
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what red guys exactly? - every enemy is red...
Talking about the fuse length, I really don't know how I would have even implemented that in the control scheme and graphics. Also I consider timing of the bombs a central part of the gameplay plus holding the bomb was meant to enable you to regulate the fuse somewhat.
Thank you very much