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Difficult and really pretty! Very tough to predict where those red moving guys were gonna go, would have liked to choose the fuse length on the bombs. Lovely concept!

what red guys exactly? - every enemy is red...

Talking about the fuse length, I really don't know how I would have even implemented that in the control scheme and graphics. Also I consider timing of the bombs a central part of the gameplay plus holding the bomb was meant to enable you to regulate the fuse somewhat.

Thank you very much