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So, I really like this but there are some bugs/issues.

Bugs-

  • Smoke effect still plays during emote even though player isn't moving
  • Player silhouette shows through smoke, which is kind of pointless.
  • Cavern movement is not relative to cavern camera - if you entered in at an angle the movement will be slightly off.

Issues-

  • Movement controls are too many buttons, the spin jump and regular jump should be incorporated into a double jump (regular jump first, spin jump next). The glide mechanic should just be the current spin button. The current glide would be good later down the line having a "toggle glide option". Not really an issue just feel like that would be a nice QOL feature
  • You should be able to exit emote if you press any movement button.
  • Wall climbing camera should be similar to the cavern camera. I find the collision system zooming into the player while I'm wall climbing and it messes me up. 
  • Silhouette is pointless if the camera zooms into the player.
  • Camera zoom is quite instant, maybe consider adding some smooth? 

Other than that I have really high hopes for this, it feels fun to play in. Keep up the good work :)!

Hey!

Thanks a ton for playing the demo! I do plan on adding a double jump instead of a spin attack so I agree with that 1000%. The emote is EXTREMELY buggy so ill definitely fix that in the next patch. The Wall Jumping System is very buggy right now and I don't like the way it feels, so I am going to redo it completely. The silhouette I still feel helps in certain scenarios, but ill look into camera smoothing, I do agree it's a bit sharp, so il fix that too. 

Thanks a lot for the feedback, without it, this project would be TERRIBLE.

-R1GBY :)