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Heyo? Can you send me the error that appeared so i might be able to fix it? Also as far as I am aware you should not mess up with the buildNumber field, as the sdk docs say:

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Ah, yeah, sorry, buildNumber was the field. It seems like this issue on the website is problem with a lot of games so it might be something with their uploader and not your game because a lot of the other games I've tried to upload via the site have given me this error. Here is the error message on their site just in case it helps you at all

EDIT: looking at the SDK docs, it is a bit misleading since it seems to state that you can leave out that value but the website seems to think that you can't, haha!

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Looking around online, it seems like this is something that just started happening today. Seeing a lot of comments around within the past 24 hours regarding people having this problem :P So likely a bug/issue on Playdate's end and not with your game!

Yeah I also saw... Thank god I didn't miss anything.

I had the exact same 2 problems. The error I got on device (which crashed the device) was:

main.lua:164: file assets/sounds/combo1 not found: unknown uC-FS error: 0710

stack traceback:

[C]: in function 'assert'

main.lua:164: in function 'loadSound'

main.lua: 169: in main chunk

One of the combo sounds didn't seem to load properly. It can't be my problem since i doublechecked that the directories and the files exist and they all do.

I tried a couple times through the playdate website and got the same error each time. Maybe it's an issue with their system. Seems like the kind of thing that might happen with case-sensitivity or special characters in the filename... I was able to load the game using the simulator's "upload to device" feature, beautiful game :)