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1) How does the movement feel. When you run around does the speed feel good ass opposed to the walk? Do you think we need a walk speed at all or maybe just an intermediate jogging speed by default? How does the jump feel?

The movement feels great. Most Indie 3D Unity games feel like garbage but yours feels really good!

2) When moving around the map does it feel to cluttered? Not cluttered enough? (Only 1/4th of the map has foliage currently) Does the overall map size feel good or to large? How do the models look? (both bears and environment)

I think it is just the right amount of clutter.

3) Does the throw trajectory track properly for you? Is there anything hard about controlling the aim mechanism?

I feel like i cant throw right in front of me, maybe if im looking down a certain amount it just places it? Also having the pick up and throw buttons different is really weird to me. You could have it act as a context key where if you are not holding an item, e picks it up and then if you are holding an object, e would throw it.

4) What would you like to see on the HUD? We were thinking a campfire level meter as well as a night counter. For menus we are planning on implementing a start menu, pause menu, and game over menu. Are there any additional accessibility features we can include?

Definitely a health bar!

5) When playing the game is there anything that stands out? Anything that you think would improve the game overall? Any opinion you have helps us fine tune our game!

A bear spawned right next to where I spawned and no matter how much I punched it I was not able to kill him. Also the campfire did not provide any protection.