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(2 edits) (+4)

Day 21, the animation for the player is finished, maybe I will make some fixes for it, but still. Now only the gems is need of animation. Also extra movement bits.

Here's the footage, a little bit less laggy now.

 All the player's animation is presented up there, the shoot is more to throwing now, and the bullets you throw are now rocks, which is because a little bit logical to throw random rocks than arrow that you can use for defense, and also it eliminate charging bow shenanigans :\

Now the second one I wanna talk about is that the player can jump few frame after falling off a cliff, but I do discover a new unintentional feature. The player attacks and dashing few frames after the dash you can jump again, it can be similar double jump (maybe) and I can use it as mechanic , but I don't know maybe make it just an easter egg or something. I had no idea how difficult it is for players to do this jump so I don't know whether I should added this jump or not, it might has an impact for the platforming. Maybe someday in a prototype update.

Well, that's about it really, I'm busy for other stuff so a little bit less time to make the game, but still a lot of time in my opinion. Still this game has potentials I sure it has, just need some good inspiration for the game and we're great.

Well that's all people, good bye and will see you someday ;)