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(+2)

I saw your no-hit, nice job man! I may just skip over this. Too bad it's so luck based. I'm working on my own project loosely on this concept, and this experience has taught me that I need to create consistent patterns for a more enjoyable execution-based experience.

The overall premise is very fun, and a little rng is fine! It's just too bad it drifts so heavily into it right at the end.

(+2)

yeah, its kinda a bummer because i think the length its great and all for making quick attempts but also get to the final part requires equally concentration and overall a lot of rng of the imps.

But anyways if you want to really try it i encourage you so we can be no-hit buddies while crying out loud for the fucking game