Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

There's a major bug in this version.  In the main story quest you need to fight a battle in Millford to continue.  The 'Combat' button is missing if you have this mod installed.

I just tested it and after getting to that point i had 'Combat' button.

I'd really appreciate if you could send me your save on discord ( i am z317op on strive discord, just dm me )

here are some questions that could help me.

  • Did you star a new game ?
  • Any errors in console?
  • Do you use cheats?

Btw i uploaded 1c.1.2 with a bugfix for orc race ( i don't nkow how major it was but likely unrelated to the button issue )

(2 edits)

It was a brand new game.  I didn't look at the console.  I did try to use cheats at one point, but the battle skip option seemed to completely break the mod so I started a new game without it.  Unfortunately I don't have that save anymore as I just restored the original game files, which restored the button to get past it.

Edit: Happened again with the Princess' Braclet subquest.  Button wouldn't show up when the mod was installed.

This mod is unlikely to have caused that as it simply doesn't do anything that could cause it.

  • Do you use autosaves? (those are bugged and can cause that)

Also even if it was, with what you told me i can't do anything.

I also noticed with the mod the random slaves generated in towns never spawned with classes/skills.  All the issues I had went away when I restored the original files and loaded my game, so I don't know what else to tell you.

i couldn't observe any of those errors in my game (fresh new save just playing). Millford worked fine and slaves generated properly (with classes). Are you sure you installed it correctly? First random portraits mod (with dl link from this post not original bear's post), then tweaks on top of it.

I encountered the same bug of main quest stuck because of no button in Millford in Guilds Strike Back. This seems to be caused by the file ExplorationModule.gd and, more specifically, the function open_location_actions.

I can't observe this in my game, most likely related to a broken timed event (due to autosave use),

If you send me your save on discord i can check it in more detail.