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Thanks for noticing me. I don't hate pixel art at all. I'm not an expert at this so my opinion my be poor on this topic. Let's take Noita for a reference, it has beautiful explosions, light and water effects. I don't like that game for its gameplay but it sure have temped me and made a lot of people want to give it a try just by seeing those effects in the trailers. If you can give the game some more detailed explosions with more particles or some more characters' animations, it may give players a somewhat better first impression.

Yes, I know Flashbang affects all characters in its range but the bug I got applied the same debuffs on Ninja even though he's 3 tiles away from its perimeter. It occurred only on my first run so I'm not sure how to recreate it.

I also found this one bug happening quite a lot during the cards activation. When my cards got unhidden, it appears that my power wasn't consumed while the activated card came back to my hand. It can be repeated around 4 times or even infinitely before it is sent to the discard pile. I got this bug mostly with Hacked Pistol.

Thanks for the feedback! I spend so much time looking at the game that it all kind of blends together after the first thousand hours, so it's nice to have someone else take a stab at it. 

The flashbang is odd but I can try to replicate it, or at least I'm aware of what to look for. Is it possible the Ninja and another character had the Linked buff, and it applied to both of them? Currently the only way to apply that is with the Engineer, so no enemy could have done it, it would have to be something you chose to do.

I thought I had removed the ability for player input during a card being discarded, but my guess is with the Hacked Pistol in particular it's allowing input during the turret activation. Thanks for the report! That type of issue is such an edge case that I doubt I'd have ever found it on my own.