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Nice submission everyone! The highlight was definitely the rage mechanic for me, I think the aiming changing into a hitscan really gave it a lot of juice, along with the movement speed. I sort of wish the melee part had something more impactful going on, as getting close got me killed really quick, and also I didn't feel like taking any risks as there were no checkpoints. I liked the dodge feel too, as well as the music. Congrats on your submission!! this is a solid project right here

Thank you so much for playing! We really appreciate it!

If we were to go back and touch the project up, I'd definitely add intermittent checkpoints and rehab the melee. As it stands, melee does more damage but we ran out of time to implement feedback for it. I'd probably add bullet destruction to well timed melees to further home in that the best defense is a good offense.