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(1 edit) (+1)

Great progress so far.  Only complaint is with sleep and confusion being way too strong.  Just feels so incredibly bad when RNG just ends a run and there's nothing you can do about it.  Made it like 30 floors my first run and just got wombo-combo'd by 3 things in the tiny room i started in spamming confusion and sleep and hadn't seen a single item to cure either effect and even popping both my floor wide sleep item and my everything can't attack item they just recovered from those effects faster than i did and just reapplied what was on me, burned through all my healing items trying to tank through it all and just died.  Had already popped all my teleport items on other instances of confusion cause it was just happening all the time (i can't believe its 15% like stated in a previous comment, was closer to like 50% from my experience).  If damage atleast made you wake up from sleep, and confusion only had a 33% chance to make you attack/move in random directions it would make things so much better.


Edit: Intelligence traps are also really brutal since there doesn't seem to be a way to reverse their effects... just suicided my 2nd run cause i took a regen rune for 2 int damage and then proceeded to hit 2 int traps in like 5 floors making me lose my map and and 90% of all item descriptions and F that... never taking any npc trade getting rid of int ever again.

(1 edit) (+2)

I actually toned it down to 5% in the newest build, buuuut yeah making the player wake up from attacks would make sense to implement, in addition to nerfing confusion

Edit: Yeah, int loss can be really brutal. Though there are plenty of options to reverse their effects. Either by using a Gummi or Cleanse Orb or finding a healing well. There's also one rune that prevents int loss from even happening, though that one is really rare.