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Amazing demo, I loved the colorful cast and the realness of the interactions. I would love nothing more for this project to succeed, so I have a few design suggestions/compliments:

- i do enjoy the music and the cool backgrounds when you open the game, but I feel it's a bit long. i wish it could be shortened, plus it should be skippable (especially on the second time you open the game). the player wants to be able to jump into the gameplay when they start the application rather than sit back and wait for ~1 minute each time

- the button/speech box shape is really cute. it's more dynamic than a plain rectangle. the solid shadows on them also add dimension as well! 

- THE COLORSSSSS i love them so much. i love how they're bright without being eye-searing. also, personally, i just love the colors navy, pink, and cyan <3 also your branding and logo slaps by the way. very recognizable, uses a brand-specific color palette, and has a unique shape

- for the settings, i would make the midpoint for the sliders "1" instead of "0.5." Zero and One are the most recognized as starting points--0.5, not so much. Also, it's hard to conceptualize how fast "0.2," "0.74," etc. is, especially without seeing it in front of you. I would take a page from Pokemon's book and list the speeds as "very slow, slow, normal, fast, very fast." Or, at the very least, show a preview of the selected text speed on the settings screen.

- on the character selection screen, at the top, i think the character's icon should stay highlighted when you select a character, rather than just highlighting when you hover over it.

- as of right now, holding down ctrl does not skip through the text.

- also, i wish you could save while the characters are talking and during speech selection. the backwards/menu/forwards buttons should stay for the duration of the route (minus the ending screens of course)

- this is a nitpick, but i also think that the ending screens should have a consistent format. right now, the titles shift from being formatted "With only the first letter capitalized" while others "Are Formatted Like a Proper Title."

this is long as hell but anyways! love y'alls game i've been here since the beginning and i'm proud of how far it's come :') much love!

(1 edit) (+1)(-4)

Thank you for playing our demo! Our intro is skipable, please see the button mappings on the Itch page. You skip with esp. 

The end card titles are written like that and are unique to each character. Some characters will have different quirks and the way they type!

Also Ctrl doesn’t skip text because this game is no longer in Renpy, it’s in Unity  We are constantly playing around with controls, please see the button guide for reference!

All the other feedback is much appreciated! Again, this is a demo and many of the things you mentioned will be fixed up for the full game. 


Thank you for playing!💗