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I really enjoyed the theme of this game, its a great movie and an interesting twist on how to battle your emotions. The storyline was really developed which clearly laid out the tasks for the levels. I already brought this up in class but a lot was happening when the text was writing from the center. The anger level was my favorite one, moving through the abandoned city gave me zombie apocalypse vibes. More enemies spawning from the exit as opposed to behind you might make the level more challenging instead of just waiting around for the timer to run out. Having a character model might enhance the story, letting the player design a character could also be an interesting component when battling the emotions.