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Yeah, all of my testers made it to the end within 2 runs so I was really surprised as well as I thought the game is really easy to get through. Though not everyone has played the original and knows about all of the mechanics it has, which makes it even harder to balance.

One idea I had for the demo was a way to add modifiers to a run. Such as having more traps appear, or having a dungeon focus on a certain kink, or having it be more easy/hard. I didn't end up including it, but I might just do something like that. An infinite mode does sound interesting and very easy to include as well.


Thank you for your feedback, I'm glad that you enjoyed playing this game ^^