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Yeah, Shadow Ball and Psychic currently really are superior to any other TM, especially Flamethrower. Copycat wasn't really meant to be useful, to be honest, I only included it because I thought it'd be fun to use some of the enemy exclusive moves like that. The idea also was to have physical attacks be more early game (starting with Swords Dance) and slowly shifting towards special attacks in late game (Nasty Plot, Psychic, Shadow Ball, etc.). Though this is only for this dungeon-only demo, I have a mechanic planned that should make other builds viable as well (as well as other attacks since more Pokemon with more types would appear).

Arcanine and Ditto can also apply debuffs by impregnating the player if that's enabled, but I'll keep that in mind when making future scenes.

There was a poison Pokemon planned for the dungeon, but it didn't end up getting included. Seems like I forgot to also remove the berry for it...

Oh, I'm sorry for the confusion. Maybe having the locked scenes only grayed-out and showing a short lock animation when they're getting selected would help? I'll see how it looks.

The Mismagius ending can only really be gotten by having INT loss enabled, so looking at it with the kink disabled means that it still has been achieved with the kink on, which is why there's no alternate to it. Though, considering that some endings can't be gotten when certain kinks are disabled, they should probably not even show up in the gallery at all.

I don't really consider the message saying it's a collar a problem.

Currently every move has a certain intelligence requirement, meaning that it's always the same in every run. Moves that need a certain amount of knowledge/mental power such as Psychic, Shadow Ball or Sword Dance get forgotten way quicker than Aura Sphere for example, since it's the key move of Lucario. I don't think I'll change this system.

Funny thing you ask for what ending it it, because it's exactly the problem you described earlier. The ending depicts a Chastity Trap, so the lock of the gallery fully hides the lock on the trap.

Those two last endings probably are the hardest ones to achieve. The orb one has to do with turning Pokemon into items and the other one is a secret I don't want to reveal. Though, it has nothing to do with falling asleep.


Thank you for your feedback! ^^