theres a lot of potential,
a few things i would personally like to see changed (i played with a gamepad):
- when hitting the ground from a jump or jump roll the controller vibrating felt too much, from small heights like that i personally wouldnt want any feedback
- there is no jump buffer so when i hit jump a few frames too early before landing i dont jump and it feels punishing for not being frame accurate
- when jump rollling i wish the momentum of the roll would finish on the ground instead of it instantly slowing down
- also jumps might feel a little better if you hovered at the peak of it for a couple frames when holding the jump button
but the visuals of goobi is charming and i look forward to seeing where this goes