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(1 edit)

theres a lot of potential, 

a few things i would personally like to see changed (i played with a gamepad):

  1. when hitting the ground from a jump or jump roll the controller vibrating felt too much, from small heights like that i personally wouldnt want any feedback
  2. there is no jump buffer so when i hit jump a few frames too early before landing i dont jump and it feels punishing for not being frame accurate
  3. when jump rollling i wish the momentum of the roll would finish on the ground instead of it instantly slowing down
  4. also jumps might feel a little better if you hovered at the peak of it for a couple frames when holding the jump button


but the visuals of goobi is charming and i look forward to seeing where this goes

i realised i only posted critique 

i really liked the wall jumping, felt responsive and rewarding

once i realised i could jumping off platform walls and rolling onto the surface of them was fun

it was a little hard to realise the spin gave me height at first but it was nice, reminded me of jak and daxter

i also hope you add a double jump because i think it would add a lot 

Gotcha! Means a lot, ill write it down for possible things to add.

Thanks for playing! I got a lot of feedback about the controller rumble, not many people liked it so i might just have an option to toggle it on or off. Also I agree that the jump needs a little work, but I agree with you. Ill add a patch soon, thanks!