I don't know what it would take to build mac versions, I have to make some tests before, I'm using Unreal Engine 4.27 and it shouldn't be a problem.
If I build a mac version and all works fine, I will release it, the priority is the windows versions, if in a future where I'm building multiple aditional versions, any of them doesn't work I will not release it at the same time as windows.
I would like to make the game more accessible ^^
(having a veeeery slow mac at my home may be a problem)