Thanks, I really like that idea. It might be a bit hard, because a lot of the bonuses are multiplicative, which is really in the player's favour. For example, the base pay is multiplied by the officer's relationship level bonus, then multiplied by the officer's rank bonus, then multiplied by the officer's personality, then multiplied by a bonus from how well the officer's subordinates know the MC, and then multiplied again by the 2 playthrough bonuses (which are additive with each other). Still, I think more information for the player is better.
I can make these additive instead of multiplicative, but then things can feel kind of underwhelming. Like, who cares what the personality is between two high ranking officers? The high rank will overshadow any bonus from personality.
Anyway, I'll give it some thought!
Yeah, I feel it too about the outfit parts, lol. I feel like if I can unlock it, it gives us something to look forward to, even much later into the game.