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Nice! I really liked how the barrels and enemies in this game stood out from the background, like a parallax effect. The movement and attacks also had this "dusty" feel which I felt fit the aesthetic well.

Once I got the hang of the combat, I started to appreciate this mix between dungeon crawler and random encounters. The shovel made it feel like there was some unlockable aspect to the game where there was a puzzle to be solved.

I am most curious about the enemies... Haha like why are they always hiding behind doors (SWAT shield?) and mine carts. Am I an invader? What are they hiding?

Well done!