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I found this: https://github.com/Koderz/RuntimeMeshComponent

And it looks like procedural meshes could be modified in game mode. 

Not sure if I'm heading the right way here at all.

In general, do you think it is possible? 

Hello

We are about to start an Unreal project that will be a tilt brush like application. I read about RMC also and I think it will be the path we will take, and I was wondering if you had any feedback on this component. I'm also going to look at voxels creation, but if you have found any thing about mesh creation / vertex manipulation in game mode I'd be very interested 

Thank you

Sincerely