I found this: https://github.com/Koderz/RuntimeMeshComponent
And it looks like procedural meshes could be modified in game mode.
Not sure if I'm heading the right way here at all.
In general, do you think it is possible?
I found this: https://github.com/Koderz/RuntimeMeshComponent
And it looks like procedural meshes could be modified in game mode.
Not sure if I'm heading the right way here at all.
In general, do you think it is possible?
Hello
We are about to start an Unreal project that will be a tilt brush like application. I read about RMC also and I think it will be the path we will take, and I was wondering if you had any feedback on this component. I'm also going to look at voxels creation, but if you have found any thing about mesh creation / vertex manipulation in game mode I'd be very interested
Thank you
Sincerely