Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Day 9, day 8 was focused on the coin for checkpoint issue, still not yet fixed, maybe someday :( There are two stuff I added today that a bit for the gameplay, but mostly for the setting and environment, here the gif about the lantern and the dripstones.

The player now has light, I mean, this game took place in a cave, so make sense its dark and the player carry a light source. The lantern's rope behave the same with the grabbing rope, only this time it can't be grabbed and the added light at the end of the rope, it cannot be interactable. The dripstone fall if the player was below it, I planned to give it 50% chance not falling (most likely applied), and destroyed if being shot(most likely not applied).

This is made to make the cave feel like well, cave, with the added challenge of the darkness, and watching out for the dripstones. The environment of the game is important to me, if I'm too careless, the environment feels off, or even ugly and unfit for the settings at the final product. But still variety can be great for a game's environment, I'll can make variety to the game's, it's potential is pretty much limitless at default, so why shouldn't I? It can be long to add, but possible :)

Well that's all people, goodbye and will see you tomorrow ;)