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Ya sorry was unnecessarily aggressive there :/ 

I noticed a few other things, like the sight for the enemies is a bit buggy, i was perfectly behind a rock but i was still noticed a couple of times, even got noticed up near the door a couple times to. 

I would like to suggest that a third view point be added to the stealth, a central view point would help greatly in tight hallways/spaces, having only side view is awkward cause your camera glitches into the walls and such.

Maybe a check point just before the stealth would be nice, cause having to do the running back and through the swinging things gets very tedious lol, especially with the awkward sprint.

Another thing i did notice to was that with the sword there is no heavy attack its just the same as the weak one.

Lastly i'm not sure if anyone one else had this problem but there is no way to quickly switch to your secondary item, for instance with the sword and orb i have to go into my inventory to switch them out every time, though i could just be an idiot and missing the obvious lol.

No worries ;)

I'll see if I can reproduce the line of sight issues.

I'll see if I can implement a fps camera without too much difficulty.

Adding checkpoints would add more complexity than I'd like to get into at this point.  Perhaps later on, or in Succubus Soldier 2 :)

I think I'm going to remove the heavy attack completely.  I'm not particularly fond of control scheme there.

The orb is supposed to be left hand.  You can quick swap with the arrow keys.  There's a very much to subtle indicator above the boxes, which I've already increased the visibility of for future releases.