Cute and interesting game. I will write a more comprehensive review at a later date, but so far I’ve discovered two negatives I think you could potentially improve upon.
First of all, I want to applaud you for cute graphics and simplicity of game play. I like that you only have to use a mouse. This game is one of those “easy to learn, difficult to master” kind of games.
Now, on to my negatives and suggestions on improvement:
Negative 1: After a while (moon 30+), the board becomes very difficult to keep in order. It may be because I’m disabled and I have a hard time keeping track of multiple things at once, but I’ve heard others also complaining about this.
Suggestion 1.1: Make the cards movable and stackable while the game is paused.
Suggestion 1.2: Make each new card automatically stacked to an already existing stack of the same type if it exists, regardless of where it is. For example, if I have a stack of three bones to the far left and kill a creature on the far right that drops a bone, I would have liked it if that new bone gets stacked on top of the other three.
Suggestion 1.3: Remove the coin cards and have them only as a counter. I’m aware that would defeat some of the theme of everything in-game being a card, but I think that removing coin cards would greatly reduce the clutter.
Negative 2: As I mentioned, I have a disability that makes it difficult for me to keep track of multiple things at once. Thus I often forget about idle villagers and production units such as farms. I get that the hectic nature of the game is intended, but for people like me it gets a real problem.
Suggestion 2.1: Enable an option to auto-pause the game when a villager’s current task is done and/or when a production unit has an empty queue. By having it an option, people without my type of problems could leave the option disabled for a more hectic experience.