Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

1. How do you feel about the length of each in-game day? 

I feel like the in-game day length was a bit long after playing it a second time.  I get that it acts as a timer till collision but it didn't seem real intuitive.  Maybe just having a straight countdown without day/night cycles would give a stronger sense of urgency to complete the tasks.  I guess a day/night cycle doesn't make as much sense to me being that you're in space.

2. Is the amount of time you get before your oxygen runs out a good amount? 

Like the day and night cycle, I feel like the oxygen depletion was a little slow.  When I first started it seemed like I was concerned that I would run out of oxygen  but once I got the hang of it, I didn't have any issues running out.  I found it a little difficult to use the O2 refill in the O2 room.  It seemed like I had to be in just the right position to activate the refill.  Maybe increasing the detection range would help with that.

3. How intuitive are the controls and the events? 

The controls seem good.  The one thing I did notice was that in the instructions it says right click shoots but right click didn't do anything for me but left click did shoot.  I think using 'E' to use the fire extinguisher was a little odd but that may just be preference.  I think I would prefer to use the mouse to use the extinguisher. 

As for the events, they seem good as well but I found that the events didn't progress any further once I hit day 5.  I killed all enemies and put out all fires except for one on the top of the map I couldn't get to.  Then the event just stayed on the "interact with controls" event.  I would just keep going in and steering the ship and the days to collision would increase but no other events would come up.  At that point I stopped playing since there wasn't anything else to do.

4. What do you think about the enemies (how they play, their health, the damage they deal)? 

I felt that the enemies were way to easy.  I didn't have any difficulty completely avoiding there attacks and it was easy to just shoot them down quickly.

5. What do you think about the item drop rate from enemies dying? 

I like the item drop from the enemies it fits well.  I think if they are dropping O2 refills than that might lend better to increasing O2 depletion.  

6. What do you think needs to be improved to make the game more intuitive and fun to play? 

Along with some of the things listed above the main thing I think would improve the game would be to difficulty.  It seems easy to avoid enemies and run back and forth to complete the tasks.  Maybe there's some issues with the fire initiation since the first time I played it seemed to spawn and grow quickly.  The second time I played the fire spawned on top of the wall and I couldn't put it out but it never grew either.  Maybe being able to fire the extinguisher could add a better visual element to its use rather than just pressing 'E' when close to the fire.  

7. What would you rate the difficulty of the game as (between 1-10) and why?

I think that I would rate the difficulty at 2 just because the enemies seem way to easy to fight.  This may be just because what happened during my gameplay.  Maybe I ran into something that sparked an error.  Nothing really happened after day 4 or 5 and all I had to do was just keep steering the ship away.  Maybe if I played further along, difficulty scales up but I just didn't get there I guess.