1. How do you feel about the length of each in-game day?
I think the length of each day is good, although I found it difficult to tell the purpose of the day counter besides a counter to doom.
2. Is the amount of time you get before your oxygen runs out a good amount?
I think the oxygen time is fine based on how its refilled. It did confuse me that when I went to the oxygen room I couldn't refill my oxygen all the way (only slightly more than half). The amount it filled up felt alright, but maybe if the whole bar is being used it would be better to have it go down faster.
3. How intuitive are the controls and the events?
I think the controls are intuitive enough. The things you do in the events are pretty self explanatory (I did have trouble finding the fire extinguisher the first time I got a fire event, but there wasn't much to search). I think the thing that's difficult for me is understanding the impact of ignoring the events. It seems like there's a "doom" clock in the top left corner and most of what I do doesn't affect it.
I also had an issue where a fire spawned right at the trigger to go through the door. Whenever I tried to put it out, I got teleported to the main room before I could.
4. What do you think about the enemies (how they play, their health, the damage they deal)?
Enemies felt pretty weak to me. The only time I took damage it didn't feel like a lot. I'd keep the enemy health the same (since you have to deal with them with limited ammo), and make them more threatening somehow. Faster, more damage, ranged, etc.
5. What do you think about the item drop rate from enemies dying?
I actually kind of didn't like the items dropping from enemies and personally would have not included it. I think it would increase the frantic aspect of the game if, after a fight, I had to choose to go a medbay room or the oxygen room to refill my bars.
6. What do you think needs to be improved to make the game more intuitive and fun to play?
I feel like I lacked a sense of agency while playing your game. Part of that was that usually I had enough time to do everything I was told to do, with only a couple of events per day. I'd actually try and increase the number of things happening at one time. The text box system at the bottom wouldn't be able to accommodate this, of course, but perhaps a list on the side could be helpful. I'd also like to see what the impact of ignoring an event is. If I know what the impact is, I have the agency to prioritize fixing one event over another. So I guess that's it. If the game is MORE frantic rather than less, and I have to choose to save the things that are valuable to me I think I'd be more invested in the game.
7. What would you rate the difficulty of the game as (between 1-10) and why?
I'd give it like a 3, although take that number with a grain of salt. I felt like I handled everything the game threw at me (except the rogue fire that could not be put out), but I could be totally wrong. I was focused mainly on the event system, and did whatever the pink box at the bottom told me to do. Occasionally I'd have to take a detour for oxygen or ammo but for the most part it actually wasn't that stressful. If I was missing an aspect of the game because it wasn't showing up in that box, then I could be totally wrong about difficulty.