This was fun and my thoughts on it are going to be somewhat unorganized. I really enjoyed the way the item system was used. how some things you picked up didn't have any clear use or any use as far as i could find, and I loved the surprise moment where you go to examine a rabbit picture and the kid kicks you out of their house, (although not being able to apologize or at least give the picture back was strange.) If the rolling mechanic is ever explained I managed to miss it. there was a strange moment where traveling through a cave i was sent to the church without dying for some reason. going back to talk to the villagers after events was rewarding. the combat system wasn't good and i normally enjoy Zelda style combat, I have no idea why the stamina system even exists in the game. the misty village was interesting although the enemy npc's didn't seem to fit in. when time restarted, i thought there was going to be a timed mechanic like in Majora's mask this was both exciting and stressful so figuring out that wasn't happening i simultaneously felt disappointment and relief. The courage items felt sort of gimmicky given how little kinds/amount of use they had.