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9 APRIL 2022:


Finally done with my business trip! As is my habit, I got up at 0530 and worked on Scrapship for an hour. Feels good to be working on it again! Being away from my source code for 3 weeks wasn't really intimidating as the code is pretty self-explanatory (to me at least). I'm sure it also helps that I've been working on it almost daily for the past 2 years. But having time away from your project can also help you see things in a fresh new way.

This morning I started adding in the logic for level transitions: When the player has destroyed enough enemies, the remaining enemies will retreat and the railgun platform will appear.  This will later trigger a level transition animation. One step closer to fleshing out the main game loop!

Above is a teaser of the final boss enemy. It's in the game currently, but still needs all its behavior programmed and animations done.

As I write I got Windows 11 downloading in the background and I've read that it's still compatible with QB64, which is the programming language I'm using to make this game.

QUOTE OF THE WEEK:

"Success is nothing more than a few simple disciplines, practiced every day." -- Jim Rohn


Thanks for reading and have a great rest of your week!