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Thanks!  Gonna share a bit of BtS in here: At first I planned to use those billboarded sprites in the whole scene, but it quickly grew out of scope optimization-wise (at least on my pc), so I needed a work-around to that issue, hence why I tried out the yellow face. I also spent around a quarter of the time making this model/textures by working with the cameras/lights, I needed to get a shot that would work both with a good perspective and lighting... I couldn't render it in a 2d pespective because then the field wouldn't seem massive (like in the original game), but I also couldn't render it at an Isometric angle because the difference between the yellow tile and field was very obvious lighting-wise. This was the best angle I could render it at without making the illusion break easily