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I try to build Linux before but people say they can't run it so I take it out. I'll include Linux build in the next update and maybe you can help feedback the issue here or in the Discord.

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Ok thanks!

Perhaps compiling on a lower OpenGL? If it's not too much trouble, could you try?

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https://mega.nz/file/G0dCmJha#cpuxVhUti9oK6nleaaeKFELGxazYfEc8H60vx4W7tO4

This is the link for linux build you can try it for me, if still encounter issue I'll try to find out about OpenGL

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I just tested it and it's running fine, I thought it wouldn't even enter because after the "???" say "Whatever the case, I'll be waiting" took a while to open the loading screen.

I noticed that the fps is low, so I lowered the resolution and it ran smoothly.

In this part of the slower running it could be the bad hardware as I have an integrated intel gpu. It would be nice if you could release a version with an OpenGL like 2.1 which is older for bad computers, if it's not too much work.

I know that at Godot it's easy, there's an option with an interface to change OpenGL. But I don't know how it works in Unity.

Anyway, the game runs, the only thing I had to do to enter the game was to right click >>> Properties >>> check the box "Allow this file to run as a program", Or in the terminal type "chmod +x ADS_Linux.x86_64".

I think I did use some stuff that is pretty taxing on the hardware, will research about maybe adding option to lower graphic or something. From what I've seen in the option, there's only one option that said "OpenGLCore". Can I ask which resolution you encounter the low FPS and how many is that FPS? and which resolution that enable the game to run smoothly? thanks.

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I made a video for better explanation.  At 1366x768 19 fps, the frame rate drops a lot. At 800x480 it runs smoothly at 50-60fps with no fps drop.

I also put the hardware, as you can see it is a very old computer.

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ok, the performance is very bad especially the load time, but the rig is also pretty old. I think I can try to improve the fps, but I'm not sure about the load time, I structured the game to keep progress scene to scene by having it auto save at the end and auto load at the start of the scene. It's a pretty straight forward operation but look quite taxing on the CPU. Anyway, I plan to increase the size of each scene in the long run, maybe it'll not be much of an issue in the future. The sex attack trigger and the transition between animation doesn't cause any lag or stuttering at all, that's a surprise, although after the rest animation there's a bit of a stuttering there. Thanks for the video.