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I really liked the way this looked and felt! Took me a few plays to realize that picking up tiny bullet-dots would refill my energy bar just(?) as effectively (without destroying my health bar), but I did better once I did. Perhaps you could have the score / high score display on the main screen after health runs out, so it's more clear that the game is over than just "WASD isn't letting me move anymore" (and so you don't have to figure out why it's not displaying at full size in the sidebar)? A really clever and replayable game concept though, and it looks fantastic! The use of the limitation sounds neat but I wish it had been documented in the game / directions itself (rather than just on the submission page).

Thanks you! Yeah the game could certainly use better feedback in various regards :) As far as gaining energy, you actually gain more energy from fresh bullets as opposed to bullets which have significantly shrunken, but admittedly this is something that would be extremely difficult to discern for various reasons. I have some thoughts about how to make this more clear if I continue this project.