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Using 15 points provided the best balance, especially since this was more designed for one shot games. You characters should be fairly competent at what they do. If you put 5 into everything, you basically pass any roll 2/3 of the time. At 6 / 5 / 4, you have 83% / 66% / 50 % pass rates, giving you something you are really good at, good at, and not good at. You could even go 6 / 6 / 3 if you were really min/maxing and be great at 2 things and terrible at one. Within a D6 system the percentages swing in bigger numbers with each point in a skill, and 15 points ended up being the ideal breakdown for me. 

Did you try this with different size dice at any time? I wonder if it would be worthwhile using 8's as a max, or 10's or 12's?

I did look at doing it with d10s for a time. The range of the D6 works for me, and also I like that almost anyone has a couple of “regular” dice lying around they could use to play.