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(+1)

Good work! The new hints will be very useful, particularly officer personalities and moral loss.

Here are some ideas for such situational bonuses:

Improved Morale management:

- Stoic personality: The pilot girl is less concerned with being harassed (e.g. because she's' used to it). Less morale loss for her (either 1 less or 1/2 of the normal)

- a chance of positive morning encounters and/or friendly loadmasters who make her happy instead of groping her.

- Determined: She has a kid (or other dependent) and needs money to support them. Effects: 1. slightly higher morale at start (60 or 75 instead of 50, representing determination to support the kid) 2. Special interaction: look at the kid's hologram to regain morale (always available form the pilot's room in the ship, helpful in case the evening recovery options are giving only 1 or 2 morale) optional: The Loan Shark holds the kid as pawn pledge, she has to pay slightly more money than usual but  every time she repays the weekly sum as she gets a message from the kid and gains morale (no morale gain if she fails to pay).


Special stations:

- Resort station: (better opportunities for morale recovery, special lewd options)

- Space Vegas: Gambling opportunity (chance to gain or lose morale or money)

- Penal colony: missions to transport prisoners, guards, supplies etc. Opportunities for smuggling stuff to the prison (gain more money but risk to be caught)

- Construction Yard: ability to modify the ship. That would use up a day so no missions on that day and increase total debt, but enables some features, e.g.:

1.  making the ship more comfortable during flights (e.g. new seat for less morale loss due to missions)

2. larger cargo hold. that would allows taking two missions if they have the same destination. NOTE: sometimes, two officers both offer missions with the same destination (e.g. both want different goods transported to the Headquarter). Unfortunately I can't take both at the same time, presumably due to lack of cargo space.

3. Foldable passenger seats (makes officers more likely to give you missions to transport passengers, they pay more than cargo)

4. Install gaming device. Allows the pilot to spend an evening in the ship recovering morale playing holo-games. (essentially, a new morale recovery option)


Special officers (some may be combined):

- Non-binary/genderqueer officer: neither male nor female.

- Old friend from her time in the military: special boosts, perhaps an option to chat with them for a morale recovery.

- Old rival: hates her, might give dangerous missions, might even sabotage her.

- Ex-partner: can be either a friendly ex or one who wants to restart the relationship. Optional: if you also use the "single mom" option suggested above, a male officer could be the kid's father.

- Alien, Robot or Cyborg officer: could allow some special interactions and demands, it's a Sci-Fi game!


Evening activities (more options to regain morale):

- Solarium: gives the pilot a tan if she visits it (would require a new art layer to visualize it)

- Zoo (perhaps with alien creatures, it's a Sci-Fi game!)

- Restaurant (yummy!)

- Dancefloor

- Shooting Range


That's all so far. I don't expect you to implement these ideas, but I hope to see some of them in the game.