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(+1)

The game is indeed to hard, i think due to the fact that the enemies have to much life compared to the player. However I think the gameplay's concept is fun with a ship drifting around the screen but it has to much inertia to work well

I was  thinking of adding lives powerup  in the final day but ended up running out of time.

Was thinking of something similar for mine but got the same problem

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For a better movement system, I would use a target vector2/3 and a current vector2/3 for movement. The current vector2/3 sets the rb velocity and the current vector is lerped by the target vector with a smoothing of 10ish * deltaTime, thats how I made my movement in scorched polys and it feels really nice