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Fixed the Nursery event. (stupidly forgot to delete an event page that disabled everything, thanks for pointing out the error). This should be save compatible.

The second issue is incredibly weird... The ruins get fixed after a certain point in the game, and the switch responsible for this never gets changed after turning on. It could be that you're misremembering your place in a previous save file, or accidently bypassing the event that rebuilds the ruins, I changed a condition in Zesurra's event files that should make it impossible to accidently bypass. I don't know what could possibly disable the ruins rebuilt switch though... Let me know if there are any further problems (To fix the ruins bug you might need to start a new save, but test it out first, please).

Uploading new version to the site right now fix, the fixed version should be 0.107a.

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Thank you for your reply and the fixes. It now works as it should. At least I think so. Only Storywise there ist something weird. I would love to see a Guide on the Quest order. Because in my playthrough I met Xalyth the first time in the private Quarter already pregnant, but the intended first meeting dialog I get in the Libary, which I unlocked after my 3 daughters already grew up. Kinda werid to impregnate someone after the child is born. xD

But so far keep up the good work.

That's actually what I plan to have out by the end of tomorrow, a Game Guide for players to track their progress, hopefully make it easier for me to figure out what exactly broke and where.

I think I know why everything is wonky in your game. I fixed it, but the fix won't affect current save games unfortunately. I didn't put a quest activation blocker, and so your quests are now out of order. No way to reverse it other than to start a new game. (I fixed it in the 0.107a version) Apologies.