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Viability: The game is playable from start to end, with multiple different branching routes that lead into each other nicely.

Presentation: Very engaging! I feel as though the font, the moving letters, and the black background add quite a lot to the experience and really help absorb the player into the terrifying world of the protagonist. The art is gorgeous, very clean but also unnerving as you get closer and closer to uncovering the monster.

Theme: There is an emerging them of fear, anxiety and how to handle it, through the actions you make as a scared child, it seems remaining avoidant is rewarded, while pushing against your fears is punished. Playing as this person is an interesting psychological experience.

Engagement: The story is very engaging and I am compelled to revisit the game and try to achieve alternate endings. The monster legitimately scared me and I feel the art and styling is the highlight of this game. The sanity mechanic is interesting, though it felt a bit unclear to me how exactly to keep sanity, as it seemed to deteriorate despite actively trying to choose against it, but that may have just been me and my play through.