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(1 edit)

Version A:

  • The gameplay experience was monotonous (Disagree)
  • I felt rewarded for exploring rooms (Agree)
  • I felt disoriented (Disagree)
  • I was continuously learning more about the game (Agree)
  • Levels were predictable (Agree)
  • My decisions were impactful (Agree)
  • The game was too difficult (Disagree)
  • The game was too easy (Disagree)
  • I was aware of the different threat levels of each enemy (Agree)
  • The game provided me with a feeling of accomplishment (Agree)
  • Weapon abilities were comprehensive (Disagree)
  • Enemy abilities were comprehensive (Agree)

Version B

  • The gameplay experience was monotonous (Disagree)
  • I felt rewarded for exploring rooms (Agree)
  • I felt disoriented (Disagree)
  • I was continuously learning more about the game (Agree)
  • Levels were predictable (Agree)
  • My decisions were impactful (Agree)
  • The game was too difficult (Disagree)
  • The game was too easy (Disagree)
  • I was aware of the different threat levels of each enemy (Agree)
  • The game provided me with a feeling of accomplishment (Agree)
  • Weapon abilities were comprehensive (Agree)
  • Enemy abilities were comprehensive (Agree)