As requested, here is the review for the two versions:
Version A:
- The gameplay experience was monotonous - Disagree
- I felt rewarded for exploring rooms - Slightly Agree
- I felt disoriented - Disagree
- I was continuously learning more about the game - Slightly Agree
- Levels were predictable - Disagree
- My decisions were impactful - Slightly Agree
- The game was too difficult - Disagree
- The game was too easy - Disagree
- I was aware of the different threat levels of each enemy - Agree
- The game provided me with a feeling of accomplishment - Slightly Agree
- Weapon abilities were comprehensive - Agree
- Enemy abilities were comprehensive - Agree
Version B:
- The gameplay experience was monotonous - Disagree
- I felt rewarded for exploring rooms - Agree
- I felt disorientated - Slightly Agree
- I was continuously learning more about the game - Slightly Agree
- Levels were predictable - Disagree
- My decisions were impactful - Agree
- The game was too difficult - Disagree
- The game was too easy - Disagree
- I was aware of the different threat levels of each enemy - Agree
- The game provided me with a feeling of accomplishment - Agree
- Weapon abilities were comprehensive - Agree
- Enemy abilities were comprehensive - Agree
Final verdict: I enjoyed more Version B due to the fact that the rooms felt more challenging. The game is simple and as a retro vibe, which is nice!