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As requested, here is the review for the two versions: 

Version A:

  • The gameplay experience was monotonous - Disagree
  • I felt rewarded for exploring rooms - Slightly Agree
  • I felt disoriented - Disagree
  • I was continuously learning more about the game - Slightly Agree
  •  Levels were predictable - Disagree
  •  My decisions were impactful - Slightly Agree
  • The game was too difficult - Disagree 
  • The game was too easy - Disagree
  • I was aware of the different threat levels of each enemy - Agree
  • The game provided me with a feeling of accomplishment - Slightly Agree
  • Weapon abilities were comprehensive - Agree
  • Enemy abilities were comprehensive - Agree

Version B:

  • The gameplay experience was monotonous - Disagree
  • I felt rewarded for exploring rooms - Agree
  • I felt disorientated - Slightly Agree
  • I was continuously learning more about the game - Slightly Agree
  • Levels were predictable - Disagree 
  • My decisions were impactful - Agree
  • The game was too difficult - Disagree
  • The game was too easy - Disagree
  • I was aware of the different threat levels of each enemy - Agree
  • The game provided me with a feeling of accomplishment - Agree
  • Weapon abilities were comprehensive - Agree
  • Enemy abilities were comprehensive - Agree

Final verdict: I enjoyed more Version B due to the fact that the rooms felt more challenging. The game is simple and as a retro vibe, which is nice!