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(1 edit) (-2)

Oh. Most likely, auto-translation will destroy the semantic message.

Lots of questions at the end...

Well. Yesterday I saw a video uploaded 2 months ago to YouTube. Only then did I realize that a new wave of fear and hunger was just around the corner. From the available information, I realized that the new game will be at least deeper and more variable.

What made the original so... exhausted) It's not just about the atmosphere and the suffering itself - it's about the attachment to the characters. Were we impressed when "interesting things" happen to the protagonists - Yes. Were we impressed when the girl died stupidly - Yes. I even heard something like "She became like a daughter to me for passing. I got attached to her the most even though she didn't say a word during the whole game." Let's omit some disappointment in view of "her finale".

This game has formed for me and many a strange message - "Whatever you do and how you do not act - you will suffer." For the most part, the only difference is whether you die alone at the very beginning or take others with you ... (Endings S are an exception)

You were stupid and inattentive - suffering

You were blind and didn't see the whole picture - suffering

You have been deceived - suffering

You hoped for the best - suffering

You were able to accomplish the impossible - moral suffering and death without a choice

You have looked into the unknown wanting something - eternal suffering from human nature and the inability to stop the agony of your own mind.

In the end, the game itself will make you suffer and love suffering in some perverted sense of the word.

Why was there such a monumental absence? I've seen more variation in the new game. This will bring us even closer to the events and heroes - hence our suffering, our fear and hunger in these dark abandoned places... He will multiply.

I will not hide it - at the moment I do not dream about the game and its form - false expectations lead to not the best consequences. But I have a number of questions. this is probably the end of a long comment.

1) will the game for different characters be more variable? Let's say playing for a botanist - we will crawl from the very beginning) 

However, this swings and stories.

2) Should we expect an analogue of the "last difficulty" after some time? 

I really liked the idea of changing the room, and you don't even have to talk about the basic mechanics (12/10) - it helps to relax after everything you've been through... it's a pity there is a forced end.

3) I heard the game has become more difficult. This is acceptable, but will the game still be set on a timer due to irreplaceable resources - food / reason/ torches

4) less random, right?

5) These sigils - I recognize OLD friends as well as new acquaintances... of course, there are dreams of entering the service of him, but I hope for at least some remainder from the choice.

6) Whether information will be disclosed regarding why the new-old ones were not in the original. what were they doing there, etc.

7) information about the "remnant" of the gods in this world and the god of fear and hunger? At least a little...

That's all I have - I just want to strive for the truth... this is the greatest gift, eternity also deserves attention - but we should not forget this is only an extension of the process of cognition.

Well, it's a pity that in this part you have to play for a girl - however, this is not my story, but the story of a character. only change and knowledge are truly eternal.

Thank you for your creativity - it opens up new boundaries of fear and hunger. It opens the boundaries of pain and suffering, torment and madness, grief and despair... In dark halls, even a disgusting creature will seem to you like a friend who preserves the remnants of your sanity. the entropy of my mind and the norms of morality made me closer to the beast... or did she just open the abyss of human nature?

In any case, this is a unique creativity. Author's works have now been replaced by corporate projects. 

and yes - I'm afraid for the fate of the game because the Middle Ages are a more popular topic and not everyone adapts to ... 1960-80(