Thank you so much for playing Dreamtrotter & sharing your notes with me, Chimerick!! This helps me out a BUNCH!
Your comparison to Little Nemo and 80's anime has made me so happy--Little Nemo is actually one of the inspirations behind this game. The green hair design for Apollo was partially inspired by the little clown kid from Slumberland (I forget the clown's name or if they gave him/her one) And Flip remains one of my favorite characters ever! He's a bad influence, but he is also a ton of fun to watch lol
1. "Z" is usually the key to advance text & interact, so I don't know how I missed this one T-T I've found a fix for the sprite flicker issue and am working on adding the fix to each instance of dialogue.
1a. I wanted there to be a bit of overlap during her attack animation, but I didn't want her to disappear completely, which is happening sometimes. Hmm.... maybe I can work it into the game somehow, like you said...
2. Oh no!! Get back up there, Moira! That's a big one; thanks for catching that! I'll see why that might have happened and what I can do to stop that from happening.
3. Good points! I've been thinking that the design of the bouncy ball level might be a bit too much for so early in the game. I wanted players to feel like they were being rewarded for exploring, but I ran into a lot of issues such as if you're out of Dash Points, you're also out of luck in getting to Sandman's Shop. Redesigning the level might fix the slingshot effect on the center ball and make it a more fun experience! I'm planning on increasing Moira's Max DP & adding Boost Juice enemy drops in that area. There's also a character named Memory who will appear in the full demo who you can travel back to if you're low on health & DP.
4. I love these ideas!! I've had a lot of people mention his difficulty, so I'm looking into ways to make his part more fun and less hard
Thank you again for these kind & helpful comments! It helps so much to know that there are people out there interested in this project of mine! :)