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Deleted post

Thanks for sharing your opinion! As for losing being inevitable, this game was designed to be a mix between a survival game and a pet-breeding sim; the idea being keeping your Clumsies to survive for as many generations (or rounds) as possible. We did have other ideas to add gameplay variety (including island variety as you mentioned!) but due to limited time, we could had to cut back alot of ideas to get our game to a playable state. We're glad you still liked it. :)

I'll have a look at your game when I can.

Ty for sound effects feedback, it was a new area for me. For the gameplay cycle being boring, I would agree that some new islands (maybe new pets) could help out, just something we didn't have time for.