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I really liked the interesting texture to the graphics. I think in terms of criticism i have nothing new to say that no one else has said. the most frustrating moments were not having enough ingredients to make potions in the middle of encounters, leaving me without any mana and my only choice just being to die. The combat was interesting though, I liked the crosshair aiming system. It was also interesting how the knockback propelled the player, so I could choose to get hit intentionally to ease navigation through the level. I'm not sure if that was intentional or not, so perhaps something to think about. I like the eyeball bosses! Good job and I'd love to see what it turns into if you get a chance to polish it a bit more.


(that has to be the most relatable death sound effect i have ever heard in my life. fantastic sound design choice imo.)