This game looks promising as do the improvements on this list.
Except this one:
- Make officers have 100% chance of giving missions (unless their subordinates don't know the MC well). Currently, it's set to 60%. I thought it might be fun, but in practice it's pretty anti-fun.
This WON'T help reduce difficult but will reduce fun. here's' why:
1. in v.0.1 the 60% chance to get a mission from any officer makes you sometimes take missions from officers that a player wouldn't contact otherwise, if the major (once unlocked) has 100% chance to give you a mission why would anyone ever take a lesser paying mission from a any of the captains on that colony? With the change, the player would ignore most of the officers in the game.
2. rarely, this can cause you to have no missions on a day and have to take a day off resting. this restores morale buy 6 to 8 points, which can help you. I've played this 5 times, and on the 2nd playthorough I lost due to moral drop. In that game I've had only 2 or 3 days off and at least one mission on every other day. in 2 other games (that i eventually lost due to failing to pay the debts) I would have lost earlier if the Pilot girl hadn't rested on days without missions
The change will not help to reduce difficulty, because the problem is not lack of missions but low paying missions, when I have to earn 15-17K in 5 days but every but have to choose between missions paying 880 , 1200 or 1300 credits, I won't make the money despite flying 5 missions, I would still lose but be more frustrated.
What you need to change instead is the chance to get a pay raise. I don't know the code, but in v.0.1 if I ask for pay raise, the officers decline far more often than agree or make an offer. You should instead increase the acceptance ratio for pay raise (not to 100% but higher than now). This would make missions worthy doing and speed up the outfit progression.
Finally, if you want to give the player a way to do something other than rest if the officers have no missions, add an option to do something else on the colony that's criminal or lewd. But you might already plan that, (judging by this dialogue lines: Some officers mentioning an other way to earn money when they decline a pay raise)
I hope you'll consider this Feedback. If you want, I can give some Feedback/Ideas on the hierarchy of officers and their distribution between colonies.