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(+1)

From personal experience, played this game twice and though I've experienced what I think was 'all' the lives, from visual prompts (three tales.) Wasn't able to open/prompt that 'white door', in spite of all the tales played and such, instrument wise.

So on that lens, dunno if it's a bug, or a feature; all due respect wise. But in a certain, eerie/weird like horror vibe. I have a feeling this could be an immersive, unique take under "every life counts".

(+1)

Yeah, it was a bug. Hopefully fixed when the patch drops. We'll write a devlog about it.

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Adjusted my review a notch, in light of the bug fixes submitted and all.

The only gripe I have still? Is how there was a technical 'lack' of a sort of ending, in relation to the previous tales/stories? But past that, it's fully playable, and any gameplay glitches that say, 'skip' parts of the story have likely been fixed, alongside a surprising inclusion of further audio cues, alongside an immersive tutorial prompt/reminder, that's surprisingly swell.

Thank you for replaying the game! I'm glad you enjoyed it more. Yeah the ending, even if we could add content to it (which we couldn't because it was the polish phase) we just didn't have the time considering all those other fixes we did. Sad, but such is the way of the game jam.