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Theme might be tangibly related, if going under 'everybody working together'. But how the puzzles are executed in gameplay, with some not even giving blunt clues visually on how one could solve all of them, blind?

Well, it ain't fun. But at least it's tangibly related to the theme, and it's playable. So in my view, the game's at least functional to a working degree. Just, could have used some polish, in the UI lens/end, at least. And maybe a bit more generous on the amount of 'time' given per puzzle...