Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

Almost tangibly unrelated, bar the unique gameplay mechanic of switching lives, that could have made the project fit in an unconventional way, if it were potentially implemented/used more, under a 'back/forth' lens, that if implemented a bit more in a puzzle element, would be wonders. Past that...

Noticed quite a few glitches out of bounds, if one's very destructive with parkor or what-have-you. That in some broadscope lenes, even if 'railroaded' the game didn't take into account. Or in some other lens, didnt' include 'reset' flooring in case of unwitting 'fall death'. But visually, even if everything looked more "Prototypical" in visuals. Gameplay, tells another story, especially with what few 3D Assets were made/included for this unusually fitting theme.

Thanks for you comments Andrew! I agree that it does indeed only just fit the theme ;) Certainly a lot of glitches in this still, and the inclusion of a trigger to reset the lives on falling off the level would have been a nice thing to add. I'm glad you felt that the gameplay had some sense of a story - we were limited in time and hilariously overscoped (every jam I do this haha) so we were very much going for a prototype level more than anything else!