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(+2)

Yes I would like to echo the many comments about how well polished this game was! I didn't try all the combos but I did try each item. I really like that the variability was more than a simple stat change and you put effort into projectiles, secondary ability differentiation, etc. Not sure if I saw all the enemies - my high score was 14,700 and things were pretty intense!

I cannot really offer suggestions here, it is just so well put together! Maybe a sound to indicate that my ability had recharged would have been handy? And the sprites looked a bit rough with the antialiasing on my 2K resolution. Nitpicking, really, because the entry was great.

Congratulations on the good work! This will be a frontrunner, I think.

(+2)

Also, fantastic work on the accessibility options! Remapping keys, colourblind mode, and high-contract enemies to background - you really put care into this!

Thanks! Glad you enjoyed it! I don't have a monitor of that resolution, and I didn't have any antialiasing setting on in Godot, so I'm not sure how the sprites got messed up, I'll have to look into it. I'm glad you liked the accessibilty options! I've been studying them since the last jam since I missed out on getting them done that time. I'd ideally like to have them  in everything I do, unless it's not neccessary. :)